Photo Challenge: Make an ugly and beautiful photograph while you are inside of your lockdown home

During COVID-19 times, many of us are ‘stuck’ inside of our homes, confronted with the same visuals each day.

Perhaps this is an ideal time for a creative challenge that can help us get more insight in photography and aesthetics.

Anyone who is 18 years or older can participate. These are the instructions:

Send me an ‘ugly’ and a ‘beautiful’ photograph.

The only requirement is that you take them while you are inside of your lockdown home.

You are free to make whatever type of photograph with whatever camera or phone and are allowed to edit/post-process your photographs too.

 After you send me your photographs, you will be asked to answer a short 5 minute questionnaire with a few follow-up questions.

        •  Send your ugly and beautiful photograph to
        • with the subject line ‘Lockdown photo challenge for research’
        • and label the photograph as follows: ‘ugly_yourfirstname_yourlastname’ and ‘beautiful_yourfirstname_yourlastname’

 At the end of the lockdown, I will compile and publish the photographs anonymously (or with credit if preferred) in a digital publication, along with the research findings we can draw from them.

Questions can be asked at

PS: You need to be 18 years or older to take part

 We are looking forward to receiving your submissions.

The more people we can reach, the more interesting the insights will be, so please spread this call in your networks too (in attachment you can find an image that you can post on social media, but please include the instructions from this email too; or you can just forward this email to your network).

Kind regards and thanks for your participation!

Nathalie Vissers, PhD student

Johan Wagemans, Professor

evomusart* 2020: 9th International Conference on Artificial Intelligence in Music, Sound, Art and Design

9th International Conference on Artificial Intelligence in Music, Sound, Art and Design

15 — 17 April 2020 Seville, Spain

The use of Artificial Intelligence for the development of artistic systems is an exciting and significant area of research. There is a growing interest in the application of these techniques in fields such as: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks. The main goal of evomusart* is to bring together researchers who are using Artificial Intelligence techniques for artistic tasks, providing the opportunity to promote, present and discuss ongoing work in the area.

Submission Details

Submissions will be rigorously reviewed for scientific and artistic merit. Accepted papers will be presented orally or as posters at the event and included in the evo proceedings, published by Springer Verlag in a dedicated volume of the Lecture Notes in Computer Science series. The acceptance rate at evomusart 2018 was 39% for papers accepted for oral presentation, and 26% for poster presentation. Submitters are strongly encouraged to provide in all papers a link for download of media demonstrating their results, whether music, images, video, or other media types. Links should be anonymised for double-blind review, e.g. using a URL shortening service.

Submission Link

Sumission Deadline

1 November 2019

Special Issues

Networks in Art, Sound and Design: The journal Neural Computing and Applications (Q1, IF: 4.66) will publish a Special Issue called Networks in Art, Sound and Design. The editors of this Special Issue will be Juan Romero and Penousal Machado. Some authors from evomusart* 2020 will be invited to submit a new paper to this special issue.

Artificial Intelligence and Complexity in Art, Music, Games and Design: Juan Romero and Colin Johnson will publish an Entropy (IF 2.419) Special Issue on Artificial Intelligence and Complexity in Art, Music, Games and Design for the evomusart*. All the papers accepted are encouraged to submit to this special issue.

Conference Chairs

Juan Romero: University of A Coruña, Spain jj(at)

Anikó Ekárt: Aston University, UK a.ekart(at)

Publication Chair

Tiago Martins: University of Coimbra, Portugal tiagofm(at)

More information

See flyer

PhD scholarship at the University of New South Wales (UNSW Sydney)

Understanding aesthetic experience using multisensory extended reality

The University of New South Wales (UNSW Sydney) is seeking expressions of interest from bright-minded and highly energetic individuals who are ready to apply for a Scientia PhD scholarship to support their multidisciplinary research training in a project focusing on the science and art of aesthetics in multisensory experience.
The supervisory team includes Dr Juno Kim (School of Optometry and Vision Science, Faculty of Science), Professor Branka Spehar (School of Psychology, Faculty of Science) and A/Prof Tomasz Bednarz (School of Art & Design, Faculty of Art & Design)

We rely on information from all our senses when making aesthetic judgments. Recent work on visual perception has established fractal- and natural scene statistics-based frameworks to identify characteristics of image structure predictive of aesthetic preference. However, little is known about whether these fractal and structural characteristics are shared across senses. This multidisciplinary project will be the first to combine cutting-edge methods in computer graphics, virtual reality, 3D printing, psychological science and computational modelling to understand the cross-sensory perceptual processes that govern our experience of surfaces and materials in realistic everyday scenarios.


The ideal candidate will be a self-starter who is highly capable of applying research subject matter across diverse fields of the arts, psychology and computer science. They should currently hold an undergraduate Bachelor’s degree with honours in psychology, computer science, vision science or equivalent Master’s program of study. The ideal candidate would have already initiated a publication track record in the area of the proposed project.

The ideal candidate will have demonstrated relevant multi-disciplinary knowledge and experience in the following key research approaches relevant to the project:

*Psychophysics or Human Computer Interactivity (HCI) research on the quantification of human experience.
*Knowledge of methods used in Computer Graphics and 3D simulation.
*Understands lighting simulation and rendering material properties of surfaces
(e.g., diffuse and specular shaders).
*Knowledge and experience with programming applications (e.g., using C/C++, Unity or Unreal engines).
*Able to implement best practices in data analysis and computational modelling.